3/24/2024 0 Comments Subversive gameplay![]() ![]() Still another Doom patch // replaced all the characters with the cast from the movie "Aliens", // including substituting Sigourney Weaver for the male protagonist. A Japanese // Doom patch entitled "Otakon Doom" replaced the protagonist with a // Japanese animation girlfighter named "Priss". The Marathon Infinity patch "Tina Shapes and Tina Sounds" // replaced the protagonist,"Infinity Bob" with a female Tina. Although the// category of "feminist game patches" can be misleading, game patches // with female protagonists prefigure the first appearance of female // characters in official games like Tomb Raider, Resident Evil, and Final// Fantasy VII. ![]() Rather// than situating themselves as a hyperbole to the host game or as a // customized simulation, the more subversive patches offer alternatives // to the often rigidly defined genres of gameplay and sometimes create // new genres that are assimilated into the game marketplace. ![]() // Other game patches position themselves in a more critical and/or // subversive relation to their "hosts", the official game engines. Another common application of game patches is in the// corporate Silicon Valley workspace, where workers relieve tension by // playing networked tunnel shooter games over their local ethernet // network, pasting photographs of themselves onto the games avatars and // customizing the architecture to mimic their own corporate habitat. Web rumor has it that // Eidos Interactive faked and distributed the Nude Raider screenshots as // a publicity stunt. Certainly the// Internet fame of the "Nude Raider" patch for Tomb Raider, a patch which// strips the protagonist Lara CroftĂs already scanty attire to reveal // sharp nude polygons, is good PR for Tomb Raider. The increasing popularity// of these once unsanctioned game hacks has led some gaming companies, // like the producers of Quake and Marathon, to capitalize on the trend // and subsume this once renegade practice into their marketing strategy, // bundling patch-making software with their official games. These // patches range from a simple repair of a programming bug to intricate // new game scenarios, replacing the characters, sounds, architecture // and/or game challenges in the original games. As any avid gamer quickly discovers, the Internet is not only a free // source of computer game cheats and puzzle keys, but the home of // numerous game plug-ins and patches available for download. #include // curators note by Anne-Marie Schleiner #include // the game patches #include // Game Patch - the Son of Scratch? by Erkki Huhtamo #include // Deep Patch by Laura Trippi #include // the 'Art & Games' issue of Switch #include // credits and contact information Cracking the Maze -Curators Note by Anne-Marie Schleiner // CRACKING THE MAZE// "Game Plug-ins and Patches as Hacker Art"// version 1.0 July 16, 1999 ![]()
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